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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorSchäfer, M.T.
dc.contributor.authorSancho Rodriguez, J.
dc.date.accessioned2010-08-26T17:01:13Z
dc.date.available2010-08-26
dc.date.available2010-08-26T17:01:13Z
dc.date.issued2010
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/5360
dc.description.abstractThis thesis analyses the theoretical field of Game Studies and the practice of Game Design and Development and seeks out to explore how a constructive relationship takes place and can be advanced. It uses the field of dramaturgy as a conceptual meeting point for the two in a creative practice. By contrasting some of the critical qualities of dramaturgy with the current relationship between theory and practice, it tries to understand how this relationship takes place and how it can be advanced towards a productive synergy through the concept of dramaturgy.
dc.description.sponsorshipUtrecht University
dc.format.extent371628 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleExploring Computer Game Dramaturgy
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsdramaturgy, computer, games, new, media, ludology, unit, operations, studies,
dc.subject.courseuuNieuwe media en digitale cultuur


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