Adding occlusion checking to Real-Time Underwater Spectral Rendering
dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Vangorp, P. | |
dc.contributor.author | Wiel, Jesse van de | |
dc.date.accessioned | 2025-08-29T00:03:43Z | |
dc.date.available | 2025-08-29T00:03:43Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/50139 | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Adding occlusion checking to Real-Time Underwater Spectral Rendering | |
dc.title | Adding occlusion checking to Real-Time Underwater Spectral Rendering | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Game and Media Technology | |
dc.thesis.id | 53215 |