dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Eijnden, R.J.J.M. van den | |
dc.contributor.author | Valk, Amaro van der | |
dc.date.accessioned | 2025-08-18T13:00:39Z | |
dc.date.available | 2025-08-18T13:00:39Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/49776 | |
dc.description.abstract | Highly engaged gamers are rising within the Netherlands. This highlights the need to identify
psychological mechanisms underlying a high gaming intensity among youth. This study
examines whether social anxiety and impulsivity predict high gaming intensity, and whether
gaming motives (social, coping and competition) mediate these relationships, accounting for
possible confounding effects of gender and gaming disorder. Data from 1515 adolescents
(48,8% male) with ages ranging from 10 to 20 (MAge = 13,55, SD = 1,36) were used from the
Digital Youth and Identity Project. The results did not show direct effects of social anxiety or
impulsivity in the relationship with gaming intensity. However, the mediation analyses
revealed multiple significant indirect effects. The coping motive significantly mediated the
relationship between social anxiety and gaming intensity. The competition motive
significantly mediated the relationship between impulsivity and gaming intensity. These
findings challenge existing literature focusing on gaming disorder, which has often found
direct associations between these personality traits and gaming behaviour. Personality traits,
in isolation, do not predict gaming intensity, but they do indirectly via gaming motives. These
insights contribute to preventative efforts by identifying motives that occur prior to
problematic patterns and may serve as intervention targets. Interventions focused on
modifying maladaptive gaming motives, rather than gaming intensity, may be more effective
in supporting healthy gaming habits among youth. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | This study explored whether social anxiety and impulsivity predict gaming intensity among Dutch youth (N=1515, ages 10–20). No direct effects were found, but gaming motives played a mediating role: coping mediated the link between social anxiety and gaming intensity, and competition mediated the link with impulsivity. Results suggest personality traits affect gaming indirectly via motives, highlighting the importance of targeting maladaptive motives in prevention and intervention. | |
dc.title | Highly Engaged Non-Disordered Gamers: Personality traits and Motivation in
Adolescent Gaming | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Youth Development and Social Change | |
dc.thesis.id | 51857 | |