dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Zhelnina, Anna | |
dc.contributor.author | Vasilikos, Panos | |
dc.date.accessioned | 2025-08-06T23:01:14Z | |
dc.date.available | 2025-08-06T23:01:14Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/49545 | |
dc.description.abstract | Gamification is increasingly used in digital health interventions to promote physical activity; however, its effectiveness is often limited by standardized, non-personalized designs. This thesis investigates the role
of personalized gamification in enhancing motivation, engagement, and adherence to physical activity
interventions. A structured rapid review of six empirical studies was conducted, identifying three
categories of personalization approaches. It found that most prominent approaches are
performance-driven, followed by goal-adaptive and lastly user-based strategies. Findings indicated that
performance-driven and goal-adaptive had the strongest empirical evidence and potential for increasing
user engagement, motivation and adherence. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | A rapid literature review of personalized gamification interventions for promoting physical activity. | |
dc.title | Personalized Gamification in Physical Activity Interventions: A Rapid Review | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Gamification; Serious Games; Exergames; Personalization; Physical Activity; mHealth; Digital Health; | |
dc.subject.courseuu | Social Challenges, Policies and Interventions | |
dc.thesis.id | 50523 | |