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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorZhelnina, Anna
dc.contributor.authorVasilikos, Panos
dc.date.accessioned2025-08-06T23:01:14Z
dc.date.available2025-08-06T23:01:14Z
dc.date.issued2025
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/49545
dc.description.abstractGamification is increasingly used in digital health interventions to promote physical activity; however, its effectiveness is often limited by standardized, non-personalized designs. This thesis investigates the role of personalized gamification in enhancing motivation, engagement, and adherence to physical activity interventions. A structured rapid review of six empirical studies was conducted, identifying three categories of personalization approaches. It found that most prominent approaches are performance-driven, followed by goal-adaptive and lastly user-based strategies. Findings indicated that performance-driven and goal-adaptive had the strongest empirical evidence and potential for increasing user engagement, motivation and adherence.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectA rapid literature review of personalized gamification interventions for promoting physical activity.
dc.titlePersonalized Gamification in Physical Activity Interventions: A Rapid Review
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsGamification; Serious Games; Exergames; Personalization; Physical Activity; mHealth; Digital Health;
dc.subject.courseuuSocial Challenges, Policies and Interventions
dc.thesis.id50523


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