dc.rights.license | CC-BY-NC-ND | |
dc.contributor | Iris Vestergaard | |
dc.contributor.advisor | Veldkamp, Alice | |
dc.contributor.author | Couteaux, Yannick | |
dc.date.accessioned | 2025-08-02T00:01:10Z | |
dc.date.available | 2025-08-02T00:01:10Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/49525 | |
dc.description.abstract | With rising digitalisation and global challenges, the need for global scientific literacy and a
more diverse scientific community is increasing. Yet, many countries face a persistent shortage of
students entering science careers, especially among underrepresented groups. Educational
games have emerged as a promising tool in science education by promoting more interactive and
engaging learning environments. However, the learning outcomes of these games remain
inconsistent, possibly due to a lack of inclusivity inherent in their design. While individual
frameworks for inclusive education and educational game design exist, no empirically validated
framework specifically addresses inclusivity in educational games on science topics. Therefore,
this study aimed to develop a framework for designing inclusive educational science games. First,
a preliminary theory-based framework was developed through comparative analyses of relevant
literature in inclusive science education, educational game design, and science-specific
pedagogical approaches. The framework was then empirically validated through informal
observations, feedback forms, and focus groups with neurodiverse students. Findings indicate that
the experiences of neurodiverse students validated the framework elements to varying degrees and
identified themes that can inform specific design guidelines. Overall, the framework largely aligns
with existing theory but needs refinement regarding its perspective and the interaction between its
elements. The final inclusion framework can be used to incorporate inclusive design principles,
raise awareness of diverse learner needs, and ultimately enhance engagement, learning
outcomes, and equity in science education. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Door digitalisering en wereldwijde uitdagingen groeit de behoefte aan wetenschappelijke geletterdheid en diversiteit in de wetenschap. Toch is er een tekort aan studenten in wetenschapsrichtingen, vooral onder ondervertegenwoordigde groepen. Educatieve games kunnen hierbij helpen, maar hun effect is wisselend door een gebrek aan inclusiviteit. Deze studie ontwikkelde en valideerde een kader voor inclusieve wetenschappelijke games, met als doel betere betrokkenheid, leerresultaten en gelijkheid. | |
dc.title | Levelling Up Science Education: Developing an Inclusion Framework for the Design of Educational Games on Science Topics. | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Educational games, inclusive science education, equity, diversity, inclusion,
intersectionality | |
dc.subject.courseuu | Science Education and Communication | |
dc.thesis.id | 49989 | |