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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorFrenken, Koen
dc.contributor.authorÖzmuk, Emre
dc.date.accessioned2025-07-31T00:02:45Z
dc.date.available2025-07-31T00:02:45Z
dc.date.issued2025
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/49469
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectInvloed van VR technologie op categorical membership en user evaluation in de video game industrie.
dc.titleVirtual realities and categorical identity: an analysis of categorical membership and user evaluation in the video game industry.
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuInnovation Sciences
dc.thesis.id49703


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