Virtual realities and categorical identity: an analysis of categorical membership and user evaluation in the video game industry.
dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Frenken, Koen | |
dc.contributor.author | Özmuk, Emre | |
dc.date.accessioned | 2025-07-31T00:02:45Z | |
dc.date.available | 2025-07-31T00:02:45Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/49469 | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Invloed van VR technologie op categorical membership en user evaluation in de video game industrie. | |
dc.title | Virtual realities and categorical identity: an analysis of categorical membership and user evaluation in the video game industry. | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Innovation Sciences | |
dc.thesis.id | 49703 |