Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorCapurro, Carlotta
dc.contributor.authorNunez, Catalina
dc.date.accessioned2025-07-09T23:01:29Z
dc.date.available2025-07-09T23:01:29Z
dc.date.issued2025
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/49170
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThis study will explore how mental illness is depicted in video games, with particular attention to the cultural and historical narrative embedded in their elements and creative development. As a form of digital heritage, video games can reinforce or challenge the players and the audience's perception towards certain stereotypes and preconceived notions around mental health.
dc.titleDepiction of Mental Illness in videogames: The Digital Heritage of 'Madness' and its (de)stigmatization. Catalina Nunez. 4393198
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuCultuurgeschiedenis en erfgoed
dc.thesis.id47783


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record