dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Capurro, Carlotta | |
dc.contributor.author | Nunez, Catalina | |
dc.date.accessioned | 2025-07-09T23:01:29Z | |
dc.date.available | 2025-07-09T23:01:29Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/49170 | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | This study will explore how mental illness is depicted in video games, with particular attention to the cultural and historical narrative embedded in their elements and creative development. As a form of digital heritage, video games can reinforce or challenge the players and the audience's perception towards certain stereotypes and preconceived notions around mental health. | |
dc.title | Depiction of Mental Illness in videogames: The Digital Heritage of 'Madness' and its (de)stigmatization. Catalina Nunez. 4393198 | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Cultuurgeschiedenis en erfgoed | |
dc.thesis.id | 47783 | |