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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorDunajcsik, Maxigas
dc.contributor.authorVlatckaia, Elena
dc.date.accessioned2025-05-30T23:01:39Z
dc.date.available2025-05-30T23:01:39Z
dc.date.issued2025
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/48993
dc.description.abstractThis thesis explores user engagement with Duolingo’s gamification features on Reddit. Through a mixed-methods analysis combining walkthrough study and computational text analysis, it examines how design elements like streaks, leaderboards, quests, and rewards influence motivation, habits, and community practices. Drawing on Chun’s (2016) theory of habitual media and Nagy and Neff’s (2015) concept of imagined affordances, the analysis of 23,000 Reddit comments reveals that while gamification fosters engagement, it also generates pressures that can harm intrinsic motivation. Reddit emerges as a space where users collectively negotiate these tensions, offering insights into the intersection of digital learning, community formation, and platform governance.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThe thesis examines how Duolingo users engage with gamification features like streaks and leaderboards, using Reddit data. It combines walkthrough analysis and text mining to show how these features shape motivation, habits, and emotions. Drawing on theories of habitual media and imagined affordances, it highlights both the benefits and pressures of gamified learning, with Reddit as a space for user reflection and negotiation.
dc.titleAddicted to the Owl: Habitual Media Use and Gamification in Duolingo User Communities on Reddit
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsGamification; habitual media; platform engagement; imagined affordances; Reddit discourse.
dc.subject.courseuuNew Media and Digital Culture
dc.thesis.id46093


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