dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Dunajcsik, Maxigas | |
dc.contributor.author | Vlatckaia, Elena | |
dc.date.accessioned | 2025-05-30T23:01:39Z | |
dc.date.available | 2025-05-30T23:01:39Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/48993 | |
dc.description.abstract | This thesis explores user engagement with Duolingo’s gamification features on
Reddit. Through a mixed-methods analysis combining walkthrough study and computational
text analysis, it examines how design elements like streaks, leaderboards, quests, and rewards
influence motivation, habits, and community practices. Drawing on Chun’s (2016) theory of
habitual media and Nagy and Neff’s (2015) concept of imagined affordances, the analysis of
23,000 Reddit comments reveals that while gamification fosters engagement, it also generates
pressures that can harm intrinsic motivation. Reddit emerges as a space where users
collectively negotiate these tensions, offering insights into the intersection of digital learning,
community formation, and platform governance. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | The thesis examines how Duolingo users engage with gamification features like streaks and leaderboards, using Reddit data. It combines walkthrough analysis and text mining to show how these features shape motivation, habits, and emotions. Drawing on theories of habitual media and imagined affordances, it highlights both the benefits and pressures of gamified learning, with Reddit as a space for user reflection and negotiation. | |
dc.title | Addicted to the Owl: Habitual Media Use and Gamification in Duolingo User Communities on Reddit | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Gamification; habitual media; platform engagement; imagined affordances;
Reddit discourse. | |
dc.subject.courseuu | New Media and Digital Culture | |
dc.thesis.id | 46093 | |