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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVliet, Diantha
dc.contributor.authorKallós, Anna
dc.date.accessioned2025-05-21T23:02:02Z
dc.date.available2025-05-21T23:02:02Z
dc.date.issued2025
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/48970
dc.description.abstractThis paper investigates how Dungeons & Dragons: Honor Among Thieves (2023) adapts the collaborative narrative structure and core gameplay mechanics of the Dungeons & Dragons tabletop role-playing game into a linear cinematic format. Using Richard Dyer’s tripartite model of textual analysis, integrated with social semiotic multimodality and affordance theory, the study examines how combat, magic, and probability mechanics, as well as class archetypes (namely, the bard, barbarian, and paladin), are reinterpreted through filmic techniques. Through close scene analysis, the research highlights how cinematic conventions simulate interactivity and emergent storytelling while accommodating the affordances and constraints of the filmic medium. The findings reveal that while the film alters mechanical fidelity for narrative coherence and audience accessibility, it preserves the ludic and collaborative spirit of its source material. Ultimately, this thesis positions the adaptation as a form of adaptive negotiation, offering insight into the creative translation of game-based structures into cinematic language.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectAn investigation into how the film Dungeons & Dragons: Honor Among Thieves (2023) adapts the collaborative narrative structure and core gameplay mechanics (probability, combat, magic, and select fantasy character archetypes) of the Dungeons & Dragons tabletop role-playing game into a linear cinematic format.
dc.titleRoll for Narrative: A Cinematic Reimagining of Interactivity and Emergent Storytelling in Dungeons & Dragons: Honor Among Thieves (2023)
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsDungeons & Dragons: Honor Among Thieves; D&D; game mechanics; character archetypes; adaptation studies
dc.subject.courseuuFilm and Television Cultures
dc.thesis.id45944


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