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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorFrommel, J.
dc.contributor.authorBrieger, Joel
dc.date.accessioned2025-05-01T00:02:04Z
dc.date.available2025-05-01T00:02:04Z
dc.date.issued2025
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/48894
dc.description.abstractThis thesis explores the use of gesture-based interactions as a strat- egy to mitigate toxicity and harassment in Social Virtual Reality (VR) games. As these environments become more popular, the fre- quency of negative behaviours poses significant challenges to the user experience. By comparing the effectiveness of gestures with traditional menu-driven methods for actions such as muting, block- ing, and reporting, this research evaluates factors like speed, ease of learning, and user enjoyment. A mixed-methods approach reveals insights into user preferences and the potential advantages of gesture controls in empowering users to respond to toxic interactions. The findings contribute to discussions on ethical design in Social VR and emphasize the need for effective tools. Ultimately, this study aims to foster a more inclusive atmosphere for users, enhancing social interactions within immersive digital spaces.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectAn experimental study comparing the user evaulation of gestures vs menus to deal with harrassors in social virtual reality games.
dc.title"Swish and Flick!" Comparing Gestures and Menus in Defence Against Toxicity and Harassment in Social Virtual Reality.
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsVR; harassment; toxicity; social video games; social VR games; experimental study.
dc.subject.courseuuGame and Media Technology
dc.thesis.id44618


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