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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorCole, Debbie
dc.contributor.authorGröblinghoff, Helena
dc.date.accessioned2025-04-07T23:01:23Z
dc.date.available2025-04-07T23:01:23Z
dc.date.issued2025
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/48823
dc.description.abstractThis research investigates how "Worlds Beyond Number" (WBN), an Actual Play podcast, fosters intercultural competence (ICC) through narrative co-creation and mediated storytelling. Focusing on the campaign "The Wizard, the Witch, and the Wild One", the research employs thematic and discourse analysis of a selected scene to explore how the interplay of collaborative storytelling and gameplay promotes ICC. By applying Byram’s intercultural communicative competence framework, the study demonstrates how WBN facilitates empathy, reflection, and adaptability among its audience. Game mechanics model unpredictability and adaptation, while narrative themes and character dynamics engage listeners in cultural reflection and critical awareness. The podcast’s audio format enhances immersion and accessibility, creating vicarious learning opportunities for its audience. This research positions Actual Play podcasts as innovative tools for intercultural learning and highlights their potential as informal yet impactful platforms for fostering understanding across cultural boundaries.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThis thesis investigates how the Actual Play podcast "Worlds Beyond Number" supports intercultural competence development through co-creative storytelling. Using scene analysis and Byram’s framework, it examines how narrative structure, role-play, and game mechanics facilitate reflection, empathy, and cultural learning in the audience.
dc.title“We Use Games to Tell Stories”: Fostering Intercultural Understanding Through Actual Play Storytelling
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsActual Play; intercultural competence; mediated storytelling; narrative co-creation; vicarious learning; podcast studies; tabletop role-playing games; critical cultural awareness; informal learning; narrative immersion
dc.subject.courseuuInterculturele communicatie
dc.thesis.id44851


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