dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Vangorp, P. | |
dc.contributor.author | Schepers, Merijn | |
dc.date.accessioned | 2025-02-07T00:01:31Z | |
dc.date.available | 2025-02-07T00:01:31Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/48479 | |
dc.description.abstract | Neural models for Monte Carlo denoising usually target either real-time or offline performance. Offline denoisers are aimed at higher sample-per-pixel counts, since the offline budget allows for longer rendering times. Multiple works transform these samples into embeddings and (temporally) accumulate them. Real-time denoisers work on 1-spp budgets, meaning that it is not necessary to average multiple samples per pixel. But can the temporal accumulation of the embeddings be beneficial for real-time models? This thesis shows that there is little change in performance and quality, and goes over a few key visual differences. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Neural models for Monte Carlo denoising usually target either real-time or offline performance. Transforming input features to embeddings is usually reserved for offline denoisers that operate on higher sample-per-pixel inputs. This thesis aims to find out if these embeddings can be beneficial for real-time neural denoisers, that operate on a single sample per pixel. | |
dc.title | Temporally Accumulated Embeddings for Real-Time Neural Denoising | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Path Tracing, Denoising, Machine Learning | |
dc.subject.courseuu | Game and Media Technology | |
dc.thesis.id | 42815 | |