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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVangorp, P.
dc.contributor.authorSchepers, Merijn
dc.date.accessioned2025-02-07T00:01:31Z
dc.date.available2025-02-07T00:01:31Z
dc.date.issued2025
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/48479
dc.description.abstractNeural models for Monte Carlo denoising usually target either real-time or offline performance. Offline denoisers are aimed at higher sample-per-pixel counts, since the offline budget allows for longer rendering times. Multiple works transform these samples into embeddings and (temporally) accumulate them. Real-time denoisers work on 1-spp budgets, meaning that it is not necessary to average multiple samples per pixel. But can the temporal accumulation of the embeddings be beneficial for real-time models? This thesis shows that there is little change in performance and quality, and goes over a few key visual differences.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectNeural models for Monte Carlo denoising usually target either real-time or offline performance. Transforming input features to embeddings is usually reserved for offline denoisers that operate on higher sample-per-pixel inputs. This thesis aims to find out if these embeddings can be beneficial for real-time neural denoisers, that operate on a single sample per pixel.
dc.titleTemporally Accumulated Embeddings for Real-Time Neural Denoising
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsPath Tracing, Denoising, Machine Learning
dc.subject.courseuuGame and Media Technology
dc.thesis.id42815


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