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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorFrommel, J.
dc.contributor.authorBaggen, Ruben
dc.date.accessioned2024-09-12T23:03:21Z
dc.date.available2024-09-12T23:03:21Z
dc.date.issued2024
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/47757
dc.description.abstractThis thesis investigates the use of Generative Artificial Intelligence (AI) for automatic feedback generation in serious games, focusing on identifying the characteristics of effective feedback in serious games, key design considerations, and practical implementation strategies. The narrative-based serious game "Take 5" is used for this study, employing an iterative design science methodology to develop and evaluate various prototype feedback systems. Multiple variants of an automatic feedback generation system designed around generative AI have been developed. The study’s iterative approach includes qualitative and quantitative evaluations with expert participants, were participants played and discussed output of the implemented systems, leading to insights that refine the feedback systems across multiple iterations. The research identifies effective feedback as actionable, specific, personalized and motivational which are crucial elements for enhancing content in serious games. Key design considerations for integrating generative AI include leveraging contextual information about the player experience and characterizing goal, employing multiprompt approaches for further consistency and relevance in the feedback provided, enhancing all identified content elements found. The findings demonstrate that generative AI can improve feedback generation in serious games and that in 84% of the cases this feedback was preferable over the traditional already in-game feedback. This research contributes to the fields of serious games and educational technology by providing practical insights for implementing AI-driven feedback mechanisms in educational contexts.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectDiscovering design methods by developing a tool that utilizes Generative AI to autonomosly generate feedback based on player input. This study applies a mixed method iterative approach carried out with experts. Result indicate that targeted multiprompting works well.
dc.titleGenerative AI for Automatic Feedback Generation in Serious Games
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsPersonalized Feedback; Generative Artificial Intelligence; Serious Games; Game-Based Learning
dc.subject.courseuuHuman-Computer Interaction
dc.thesis.id39243


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