dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Frommel, J. | |
dc.contributor.author | Baggen, Ruben | |
dc.date.accessioned | 2024-09-12T23:03:21Z | |
dc.date.available | 2024-09-12T23:03:21Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/47757 | |
dc.description.abstract | This thesis investigates the use of Generative Artificial Intelligence (AI) for automatic
feedback generation in serious games, focusing on identifying the characteristics
of effective feedback in serious games, key design considerations, and practical
implementation strategies. The narrative-based serious game "Take 5" is used for
this study, employing an iterative design science methodology to develop and evaluate
various prototype feedback systems. Multiple variants of an automatic feedback
generation system designed around generative AI have been developed.
The study’s iterative approach includes qualitative and quantitative evaluations with
expert participants, were participants played and discussed output of the implemented
systems, leading to insights that refine the feedback systems across multiple
iterations.
The research identifies effective feedback as actionable, specific, personalized and
motivational which are crucial elements for enhancing content in serious games. Key
design considerations for integrating generative AI include leveraging contextual
information about the player experience and characterizing goal, employing multiprompt
approaches for further consistency and relevance in the feedback provided,
enhancing all identified content elements found.
The findings demonstrate that generative AI can improve feedback generation in
serious games and that in 84% of the cases this feedback was preferable over the traditional
already in-game feedback. This research contributes to the fields of serious
games and educational technology by providing practical insights for implementing
AI-driven feedback mechanisms in educational contexts. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Discovering design methods by developing a tool that utilizes Generative AI to autonomosly generate feedback based on player input. This study applies a mixed method iterative approach carried out with experts. Result indicate that targeted multiprompting works well. | |
dc.title | Generative AI for Automatic Feedback Generation in Serious Games | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Personalized Feedback; Generative Artificial Intelligence; Serious Games;
Game-Based Learning | |
dc.subject.courseuu | Human-Computer Interaction | |
dc.thesis.id | 39243 | |