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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVervoort, Joost
dc.contributor.authorPatangay, Shreeya
dc.date.accessioned2024-09-12T23:02:26Z
dc.date.available2024-09-12T23:02:26Z
dc.date.issued2024
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/47740
dc.description.abstractThis study explores Indian activists’ worlds and their efforts at shaping their worlds. This research took an open approach to exploring the worlds and narratives of Indian environmentalists. After gaining insights, the study answered how these insights can be translated and presented in games that entail virtual worldbuilding. This research objective was fulfilled by closely working with a game-developing team. The team is developing a fictional deck-builder game (All Rise) that pivots around the environmental crisis, taking court actions against influential actors, institutions, and organizations. After investigating Indian environmentalists’ worlds, I conclude that the interviewees engage in observation, learning, and discernment to refine their mental models. Their evolving internal worldviews gradually manifest externally, with mental alignment expressed through physical actions. These internal realizations are driven by a sense of belonging, recognition, and validation. The study underlines the importance of supporting and understanding these agents of change. After working with the All Rise team and doing some background literature review, I emphasize that virtual worldbuilding must be approached sensitively to the cultures, people, and environments it draws inspiration from. I also suggest that specific industries and disciplines remain primarily untapped for climate gaming and contemporary topics, not due to a lack of interest but because of a lack of knowledge and awareness. I conclude that research should explore diverse environmental lifestyles worldwide, involving sustainability scientists and other disciplines, for a holistic understanding. Additionally, practical and creative media industries, like gaming and entertainment, must depict real-life inspirations humanely and sensitively. They should invest time, effort, and resources to fully understand the cultural and anthropological evolution of the societies from which they draw inspiration.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThis research investigates the worlds of Indian activists to gain narrative insights and knowledge on how they shape and realize their worlds. This is to then present these insights to a game-developing team to understand how they might approach using this data for virtual world building purposes. This research has an implicate game case: All Will Rise. The overall objective of this research is to explore how we can instil transformations using the game and media industry.
dc.titleInvestigating the worlds of activists for virtual world design
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsWorld-making; worldbuilding; designing virtual worlds; realities; game industry; sustainability science; game and media impact
dc.subject.courseuuSustainable Development
dc.thesis.id39261


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