dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Werning, S. | |
dc.contributor.author | Lycklama, Amy | |
dc.date.accessioned | 2024-05-23T23:01:39Z | |
dc.date.available | 2024-05-23T23:01:39Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/46429 | |
dc.description.abstract | Batman has been a cultural figure for the better part of the last century and undergone
much change in that time and become a transmedial figure. This thesis discusses and explores the
ways in which fans of the Batman game title Gotham Knights frame and discuss the topic of
gender within the title, as well as how these fans may engage with the civic imagination to
explore alternative game experiences and narratives. Using a framing analysis to examine online
posts shared to Reddit and Steam forums, this thesis explores how gamic discourse is used to
frame female villains, construct masculinity through nostalgia and the gaming industry, and
explore the ways in which co-creative though and the civic imagination offer suggestions for
further growth in diversity and acceptance. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | An exploration of the discussion of Gender within the comments about the 2022 Game Gotham Knights as seen on Steam and Reddit. | |
dc.title | The Tenets of Knighthood: The Framing of Gender and the Civic Imagination in Online Fan-Discourse Surrounding Gotham Knights | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Games; Media Studies; Audience research;Fan studies; Gender: Gender Diversity; Media Discourse; Framing Analysis | |
dc.subject.courseuu | New Media and Digital Culture | |
dc.thesis.id | 31015 | |