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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorKreveld, Marc van
dc.contributor.authorDuijn, Sivan
dc.date.accessioned2024-04-25T00:02:00Z
dc.date.available2024-04-25T00:02:00Z
dc.date.issued2024
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/46325
dc.description.abstractThis research delves into the creation and analysis of triplets—a unique form of 3D objects capable of casting three distinct shadows when illuminated from different angles. Drawing inspi- ration from mathematical and artistic concepts, this study investigates methods for generating triplets from user-defined 2D input shapes and evaluates the impact of input shape characteris- tics on shadow accuracy. Through the development of a specialized application for triplet design and experimentation, significant insights are gained. Results indicate a correlation between input shape thickness and triplet error scores, with higher fill percentages leading to improved accuracy. Notably, techniques for enhancing the visual appeal by selectively removing cubes show promising results. Through an exploration of the creation and manipulation of triplets, this study provides valuable insights into their unique properties and the potential for further modification to enhance their visual appeal and add additional intriguing characteristics.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectDesigning and Analysing Triplets on the influence of input shape thickness and how many cubes can be removed while maintaining correct shadows.
dc.titleDesigning and Analysing Triplets
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuGame and Media Technology
dc.thesis.id30290


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