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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorExterne beoordelaar - External assesor,
dc.contributor.authorWang, Grace
dc.date.accessioned2024-03-12T00:01:21Z
dc.date.available2024-03-12T00:01:21Z
dc.date.issued2024
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/46134
dc.description.abstractThis study explores the unique potential of gaming to raise awareness about the environmental impact of the fashion industry. We investigate how game skin acquisition influences players’ learning of sustainability concepts related to clothing. The experiment compares two game skin acquisition models: traditional and proposed. The proposed model uses the water footprint of real clothing as the pricing strategy, while the traditional model uses a fixed gold price for each skin. Results show that the proposed model increases player attitude toward general sustainable issues. The game experience is not negatively affected by the proposed game skin acquisition model. Tangential learning about water consumption in clothing production occurs more frequently in the proposed model, highlighting its educational potential. Our proposed game skin acquisition model offers an engaging experience with a focus on a positive change in attitudes. If widely adopted, this model is expected to influence social norms around consumption, promoting behavioural shifts within the gaming community and beyond.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectEnhancing Sustainable Fashion Awareness through A Game Skin Acquisition Model
dc.titleEnhancing Sustainable Fashion Awareness through A Game Skin Acquisition Model
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuGame and Media Technology
dc.thesis.id29014


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