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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorKreveld, Marc van
dc.contributor.authorRoggen, Tim
dc.date.accessioned2023-09-01T00:06:26Z
dc.date.available2023-09-01T00:06:26Z
dc.date.issued2023
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/44925
dc.description.abstractA trip-let is an object defined by Walderveen et al. as: a solid, three-dimensional object that, when viewed from three orthogonal directions, shows three different shapes. In this thesis we consider problems related to constructing such objects for a given set of polygonal shapes. First, we want to know whether the silhouettes of the object correspond to the shapes we used to make the object. Second, we are interested in the connectedness of the final object: is it one solid object? We present proof on the combinatorial complexity of objects and silhouettes for shapes given as general or rectilinear polygons with holes. We present algorithms to solve the problems efficiently for validity in the rectilinear case and connectedness in the simple rectilinear case, and prove their time complexity. The goal of the second part of the thesis is twofold. The first goal is to develop software to design trip-lets using a simple system of triangular and square base shapes. The second goal is to extract data on how many combinations of letters designed using the above software give valid and connected trip-lets. We will present the software that has been developed, including its features and development process as well as the design decisions. We will also present the experiment setup and its results.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThis study is about trip-lets: a solid, three-dimensional object that, when viewed from three orthogonal directions, shows three different shapes. It discusses algorithms to determine the validity and connectedness of these objects for given input shapes used to generate the object. It also contributes a software artifact which allows designing this kind of object. Lastly, it contains the discussion of an experiment with letters as the input shape for generating trip-lets, which uses the softwa
dc.titleTrip-lets: Constructability of trip-lets in theory and in practice
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsGeometric algorithms; Computational geometry; Software artifact; Shadows; Trip-lets; 3D; 2D; Visual hull; Orthographic projection;
dc.subject.courseuuGame and Media Technology
dc.thesis.id23409


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