dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Externe beoordelaar - External assesor, | |
dc.contributor.author | Koutsaris, Apostolos | |
dc.date.accessioned | 2023-09-01T00:03:54Z | |
dc.date.available | 2023-09-01T00:03:54Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/44889 | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | This study combines remote sensing data, GIS, and game engine technologies to create an advanced and immersive geospatial visualization. The methodology involved data acquisition and pre-processing in ArcGIS Pro, tree position identification, GIS data integration in Blender, and realistic forest model creation in Unity.
Virtual interactions are incorporated, resulting in a realistic forest environment. Finally, a user evaluation study was conducted. | |
dc.title | Immersive visualization of real forests before and after wildfires | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Geographical Information Management and Applications (GIMA) | |
dc.thesis.id | 21594 | |