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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorExterne beoordelaar - External assesor,
dc.contributor.authorKoutsaris, Apostolos
dc.date.accessioned2023-09-01T00:03:54Z
dc.date.available2023-09-01T00:03:54Z
dc.date.issued2023
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/44889
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThis study combines remote sensing data, GIS, and game engine technologies to create an advanced and immersive geospatial visualization. The methodology involved data acquisition and pre-processing in ArcGIS Pro, tree position identification, GIS data integration in Blender, and realistic forest model creation in Unity. Virtual interactions are incorporated, resulting in a realistic forest environment. Finally, a user evaluation study was conducted.
dc.titleImmersive visualization of real forests before and after wildfires
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuGeographical Information Management and Applications (GIMA)
dc.thesis.id21594


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