Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorGauthier, David
dc.contributor.authorKote, Alda
dc.date.accessioned2023-05-27T00:00:58Z
dc.date.available2023-05-27T00:00:58Z
dc.date.issued2023
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/43940
dc.description.abstractDespite recognition of the dire consequences of human-caused climate change, addressing the issue had been slow. Individuals struggle to empathize with environmental issues due to a lack of personal connections and physical distance. Virtual Reality provides immersive experiences, allegedly promoting empathy. My research critically examines the efficacy of two VR experiences; Symbiosis and Tree, in generating empathy and encouraging pro-environmental behaviour. Using Fairclough’s Critical Discourse Analysis as my methodology, I suggest an affordance analysis for the first layer, instead of the usual textual analysis. The findings suggest that while VR offers immersive experiences, it is limited by developers’ biases and lacks concrete solutions to systemic issues. Virtual Reality should not be considered a substitute for real-world action towards meaningful change.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThis thesis examines the effectiveness of virtual reality (VR) experiences, specifically Symbiosis and Tree, in promoting empathy and pro-environmental behaviour. As the first layer, Fairclough's Critical Discourse Analysis and an affordance analysis are offered.
dc.titleBeyond the Goggles: Examining the Potential of Virtual Reality for Climate Change Empathy.
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsvirtual reality, empathy, virtual reality empathy, climate change empathy, VR, CDA,
dc.subject.courseuuNew Media and Digital Culture
dc.thesis.id17008


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record