Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorRoelfsema, Hein
dc.contributor.authorLongo, Andrea
dc.date.accessioned2023-03-07T01:00:53Z
dc.date.available2023-03-07T01:00:53Z
dc.date.issued2023
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/43613
dc.description.abstractI ideated a tool that serves to track the switch in the collective knowledge state, and to incentivize the behavioral process that aim to achieve team learning. The solution that I ideated is a gamified knowledge management system named PuzzLearn, which will support the Wiki initiative of the IT team. The tool will allow the learning culture of NLC to self-sustain and grow, similarly to the flywheel effect. The principle of PuzzLearn is that the demand of knowledge creates knowledge itself. The system expects people to collaborate, exchanging knowledge in order to progress with the puzzle. Transferring knowledge with a human (virtual) interaction, the meaningful information discussed are automatically transcribed and stored in the company databases, allowing people to use the knowledge on-demand. The knowledge collected by these interactions will likely be redundant, and the community of users rating the quality of information will help the Wiki selecting what to display to the user’s Wiki-query, combining the most valuable pieces of information. I believe that NLC will benefit from the adoption of PuzzLearn because it would improve its ability to become sensitive to the ecosystem response. Early sensing capabilities are developed by integrating the feedbacks to actions taken in the venture building process. The integration of feedbacks helps decoding the NLC-ecosystem interaction and allows to adapt and steer. Everyone in the company should not lose the big picture as the organization scales so that all departments are aware of what is needed to reach a meaningful target. This would be ensured by sharing knowledge gained from experience to people who can echo relevant information to the right teams and people.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectBy scaling, it is becoming complicated to capture, share and retain knowledge. I identified 9 improvement points and I ideated a tool that serves to track the switch in the collective knowledge state, and to incentivize the behavioral process that aim to achieve team learning. I believe that NLC will benefit from the adoption of PuzzLearn because it would improve its ability to become sensitive to the ecosystem response.
dc.titleA puzzle to incorporate learnings in a scaling venture builder
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsLearning organization; venture builder; gamification; design thinking
dc.subject.courseuuScience and Business Management
dc.thesis.id14702


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record