dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Chappin, Maryse | |
dc.contributor.author | Bijker, Laurens | |
dc.date.accessioned | 2023-02-17T01:01:07Z | |
dc.date.available | 2023-02-17T01:01:07Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/43553 | |
dc.description.abstract | Companies increasingly turn to crowdsourcing for innovation, as it allows them to tap into the collective
intelligence of the crowd to generate new ideas and solutions more effectively. Not only can this be relevant
for the organisation to stay competitive, but also it has the potential to play a significant role in addressing
global challenges such as climate change, as the complexity and wickedness of such challenge requires
a wide range of perspectives that are not limited to one sector or discipline. It comes then without a surprise
that many scholars are interested in what makes these types of events successful in relation to the ideas
generated or the real-life impact made. Although the factors that contribute to success are widely
researched in the context of online crowdsourcing, research lacks on offline forms of crowdsourcing. Also,
whereas most crowdsourcing initiatives revolve around individual contributors solving problems, research
about crowdsourcing teams is scarce. In addition, most of those factors in relation to team success are
studied in isolation while there are many reasons to believe that these success factors show
interdependencies. Therefore, this study aims to fill this gap by focusing on the interplay between
contributor- and interaction-related conditions that influence team success. This study applies a deductive
configurational design using Qualitative Comparative Analysis, which is inherently suitable for studying
interrelationships. The sample consists of 19 crowdsourcing teams that participated in the Circular
Challenge, an offline team-based crowdsourcing for innovation event that revolves around
commercialising excess waste streams in the context of the circular economy. Structured interviews and
self-completion surveys were conducted among representatives of these teams. This was analysed with
csQCA. The findings show that contributor-related and interaction-related conditions are important for
team success and that crowdsourcing teams can become successful through an internal pathway and
through an external pathway. Moreover, it is theorised that interaction-related and contributor-related
conditions show a substitutive relationship. This study provided a methodological contribution by
confirming the relevance of studying interrelationships within this field. The results provide an avenue for
future research through the suggestion that there is an interplay between contributor-related and
interaction-related factors. The findings have several practical implications for crowdsourcing organisers
and teams participating. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | This study investigates what combination of factors makes teams succeed in events that fall into the category of offline team-based crowdsourcing for innovation. Data was collected from teams participating in the ''Circular Challenge'', an innovation challenge in Rotterdam focusing circular entrepreneurship. | |
dc.title | Crowdsourcing for Innovation: Investigating the interaction- and contributor-related characteristics
that lead to team success for offline crowdsourcing for innovation | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | crowdsourcing; innovation; crowd contest; innovation challenge; interaction; contributor; QCA; csQCA; qualitative comparative analysis | |
dc.subject.courseuu | Sustainable Business and Innovation | |
dc.thesis.id | 14015 | |