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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorHürst, Wolfgang
dc.contributor.authorBerkhout, Jorian
dc.date.accessioned2023-01-10T01:01:05Z
dc.date.available2023-01-10T01:01:05Z
dc.date.issued2023
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/43417
dc.description.abstractCurrent 360° video players feature simple 2D interfaces that resemble their desktop and mobile interfaces. In this research two novel 3D interfaces designs are presented and compared to a state-of-the-art baseline interface, in terms of accuracy, efficiency and usability. A within-subjects study has been conducted with in person user testing. No significant difference in any of the metrics was found between the best 3D interface and the state-of-the-art interface. However, participants rated the 3D interface as significantly more fun. It is recommended that the concept of 3D interfaces is explored further by means of a developmental study, as the similar score in metrics seems to indicate 3D interfaces can compete with their 2D counterparts.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectCurrent 360° video players feature simple 2D interfaces that resemble their desktop and mobile interfaces. In this research two novel 3D interfaces designs are presented and compared to a state-of-the-art baseline interface, in terms of accuracy, efficiency and usability.
dc.titlePrecision Scrubbing: Improving Control Over Granularity Using 3D Interfaces for 360° VR Video Players
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywords360° video; virtual reality; interface design; video player
dc.subject.courseuuHuman-Computer Interaction
dc.thesis.id12989


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