Towards guidelines for facilitating engaging social VR business meetings
dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Nimwegen, Christof van | |
dc.contributor.author | Singh, Simardeep | |
dc.date.accessioned | 2022-09-17T00:00:40Z | |
dc.date.available | 2022-09-17T00:00:40Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/42819 | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Remote meetings can be held using social VR communication systems. By using such systems all meeting participants are able to meet each other in a VR environment. TNO developed such a system including photorealistic user representation. The aim was to test the system with users and investigate whether it led to engaging business meetings. It was also studied which factors contributed to being engaged in social VR. Thus, an evaluation method for such systems was created. | |
dc.title | Towards guidelines for facilitating engaging social VR business meetings | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Human-Computer Interaction | |
dc.thesis.id | 10744 |