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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorNimwegen, Christof van
dc.contributor.authorSingh, Simardeep
dc.date.accessioned2022-09-17T00:00:40Z
dc.date.available2022-09-17T00:00:40Z
dc.date.issued2022
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/42819
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectRemote meetings can be held using social VR communication systems. By using such systems all meeting participants are able to meet each other in a VR environment. TNO developed such a system including photorealistic user representation. The aim was to test the system with users and investigate whether it led to engaging business meetings. It was also studied which factors contributed to being engaged in social VR. Thus, an evaluation method for such systems was created.
dc.titleTowards guidelines for facilitating engaging social VR business meetings
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuHuman-Computer Interaction
dc.thesis.id10744


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