dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Hürst, Wolfgang | |
dc.contributor.author | Savvidou, Eleftheria | |
dc.date.accessioned | 2022-09-09T02:02:38Z | |
dc.date.available | 2022-09-09T02:02:38Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/42545 | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | In this thesis we compare representative implementations for three different interaction concepts, to explore their suitability for manipulating an observer's viewing direction in 360-degree videos. These are a gesture-based method, a method using hard buttons and a method using graphical widgets. | |
dc.title | Evaluation of different interaction concepts to manipulate the viewing direction of 360-degree videos in a desktop environment | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Game and Media Technology | |
dc.thesis.id | 9776 | |