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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorHürst, Wolfgang
dc.contributor.authorSavvidou, Eleftheria
dc.date.accessioned2022-09-09T02:02:38Z
dc.date.available2022-09-09T02:02:38Z
dc.date.issued2022
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/42545
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectIn this thesis we compare representative implementations for three different interaction concepts, to explore their suitability for manipulating an observer's viewing direction in 360-degree videos. These are a gesture-based method, a method using hard buttons and a method using graphical widgets.
dc.titleEvaluation of different interaction concepts to manipulate the viewing direction of 360-degree videos in a desktop environment
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuGame and Media Technology
dc.thesis.id9776


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