Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorExterne beoordelaar - External assesor,
dc.contributor.authorNieuwenhuizen, Marielle
dc.date.accessioned2022-09-09T01:00:57Z
dc.date.available2022-09-09T01:00:57Z
dc.date.issued2022
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/42431
dc.description.abstractGame-based learning is becoming increasingly popular in education. Especially in difficult and abstract chemistry education, using games can facilitate chemistry learning for students. Immersive environments create a strong sense of presence in students, which ultimately leads to higher engagement and motivation and deeper cognitive processing of learning material. With this study, we try to find out whether there is a positive relationship between level of immersion and cognition and motivation. In addition, it is investigated whether sense of presence can act as a mediator in the relationship. A total of 36 participants were asked to participate in the experiment. During the experiment, participants filled out pre-and post-questionnaires and knowledge tests to see whether the level of immersion influences students' cognition and motivation. In addition, it was tested whether the relationship between level of immersion and cognition and motivation is mediated by sense of presence. A multiple regression analysis via the Baron and Kenny method was performed. The data gathered in this study suggest that only the relationship between immersion and sense of presence is significant. For this reason, all hypotheses were rejected, except for hypothesis 3.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThrough a mediation analysis I investigated the effect of immersion (VR/low immersion and laptop simulation/high immersion) on the cognitive outcomes, motivation and sense of presence of chemistry students. 36 participants joined the experiment in which they completed a motivation and knowledge test, played an hour-long game on the laptop or via VR, and concluded with a motivation, sense of presence and a knowledge test.
dc.titleThesis title: * Effect of Immersion on Students’ Cognition, Motivation and Sense of Presence
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsGame-based learning, chemistry, immersion, cognition, motivation, sense of presence
dc.subject.courseuuEducational Sciences
dc.thesis.id8650


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record