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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorBikker, Jacco
dc.contributor.authorVersnel, Vincent
dc.date.accessioned2022-07-26T00:01:01Z
dc.date.available2022-07-26T00:01:01Z
dc.date.issued2022
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/41931
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectNon-linear media causes many interesting physically based effects in nature by bending the trajectory of photons. Ray tracing non-linear media with the effect of multiply scattered light is a difficult problem to solve efficiently. This master thesis shows that with the use of Virtual Ray Lights, stochastic lightcuts, and some slight adaptations to the original implementation non-linear media can be rendered more efficiently than previous state-of-the-art.
dc.titleEfficient Lightcuts for Virtual Ray Lights through Non-linear Media
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuGame and Media Technology
dc.thesis.id6622


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