dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Veltkamp, Remco | |
dc.contributor.author | Petridis, Konstantinos | |
dc.date.accessioned | 2022-07-13T00:01:02Z | |
dc.date.available | 2022-07-13T00:01:02Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/41729 | |
dc.description.abstract | This paper describes the steps taken for completing a Master Thesis project, for the Game and Media Technologies Master studies of the University of Utrecht. The project is about the creation of an educational tool for Urban Planning students, so as to assist them in the learning process and instill the principles of Sustainable Urban Mobility Planning. The project consists of a mobile application, as well as a standalone pathfinding service. The collaborators of this project are the RIVM and staff of the University of Utrecht. The main supervisor of this project is Prof. Dr. Remco C. Veltkamp. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Utilizing a mobile application as an educational tool to instill the principles of Sustainable Urban Mobility Planning to Urban Planning students. | |
dc.title | Towards SUMP with M-Learning | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Game and Media Technology | |
dc.thesis.id | 5396 | |