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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVeltkamp, Remco
dc.contributor.authorPetridis, Konstantinos
dc.date.accessioned2022-07-13T00:01:02Z
dc.date.available2022-07-13T00:01:02Z
dc.date.issued2022
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/41729
dc.description.abstractThis paper describes the steps taken for completing a Master Thesis project, for the Game and Media Technologies Master studies of the University of Utrecht. The project is about the creation of an educational tool for Urban Planning students, so as to assist them in the learning process and instill the principles of Sustainable Urban Mobility Planning. The project consists of a mobile application, as well as a standalone pathfinding service. The collaborators of this project are the RIVM and staff of the University of Utrecht. The main supervisor of this project is Prof. Dr. Remco C. Veltkamp.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectUtilizing a mobile application as an educational tool to instill the principles of Sustainable Urban Mobility Planning to Urban Planning students.
dc.titleTowards SUMP with M-Learning
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuGame and Media Technology
dc.thesis.id5396


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