Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVeltkamp, Remco
dc.contributor.authorBrink, A.C. van den
dc.date.accessioned2021-08-26T18:00:20Z
dc.date.available2021-08-26T18:00:20Z
dc.date.issued2021
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/41255
dc.description.abstractSome computer games present interesting moral dilemmas to the player. However, it is labour-intensive to obtain data of decisions made by players through questionnaires or close observations. This thesis describes an attempt to automatically collect data about decisions players make in games to analyse the behaviour of large numbers of players using gameplay footage. We use simple image features, SURF, and shot boundary detection and conclude that while we cannot accurately determine decisions made by players, we can significantly simplify the problem. This research is based on gameplay footage of "This War of Mine" found on YouTube.
dc.description.sponsorshipUtrecht University
dc.format.extent4027209
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleDetermining player decisions in computer games automatically from gameplay footage
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsGames, State seperation, choises, SBD, Image recognition, This war of mine
dc.subject.courseuuGame and Media Technology


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record