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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVermeire, Z.
dc.contributor.authorFröberg, A.
dc.contributor.authorEleveld, S.I.
dc.date.accessioned2021-08-20T18:00:25Z
dc.date.available2021-08-20T18:00:25Z
dc.date.issued2021
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/41001
dc.description.abstractThis research was conducted in a small Twitch community of the streamer PixelsRealm. The primary aspects in this research are how adolescents learn socialisation, knowledge and skills in a digital world. This paper studies seven adolescents who are active in the online community. Also, six hours of livestreams were observed and analysed. The study concludes that the adolescents learn from the streamer as a role-model and through other viewers in a form of peer-socialization. Knowledge and skills, such as English language and in-game skills, are learned more implicitly and through exposure. Implications are that there is a lot of variation between streams and streamers, whereas only one small community is investigated. Also, viewers vary on viewing behavior which could influence their learning behavior.
dc.description.sponsorshipUtrecht University
dc.format.extent232852
dc.format.mimetypeapplication/pdf
dc.language.isonl
dc.titleLeren in een digitale omgeving Hoe adolescenten leren binnen de digitale muren van Twitch: een analyse uit ervaringen
dc.type.contentBachelor Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsOnline learning, socialisation, knowledge and skills, streamers, Twitch, Digital world
dc.subject.courseuuPedagogische Wetenschappen


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