dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Geraerts, R.J. | |
dc.contributor.advisor | van der Werf, J.M.E.M. | |
dc.contributor.author | Hameleers, C.W.M. | |
dc.date.accessioned | 2020-08-28T18:00:07Z | |
dc.date.available | 2020-08-28T18:00:07Z | |
dc.date.issued | 2019 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/37115 | |
dc.description.abstract | In this thesis on real-time crowd simulation as a service, we explore how crowd simulation
applications can benefi?t from cloud computing. The aim of this thesis is to provide a
candidate architecture for real-time cloud-based simulation software that is scalable and
highly performant. We also aim to document our design process to show how and why
decisions were made.
First, we introduce the subject by motivating the need for cloud computing in simulation
software. We then provide an overview of related work about both crowd simulation
and computer and cloud architecture. Next, we describe the problems we are trying to
solve and we list a collection of requirements that will help guide our design process.
We then combine our knowledge into a candidate architecture for real-time Modeling
and Simulation as a Service (MSaaS). After presenting our candidate architecture we
perform research into the performance sensitive parts of MSaaS and discuss how we can
apply our results. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 1073128 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Crowd Simulation as a Service: A
scalable, real-time architecture. | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | crowd simulation,software architecture, software as a service, cloud computing, MSaaS | |
dc.subject.courseuu | Game and Media Technology | |