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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorPetrovskaia, N.
dc.contributor.authorKruithof, F.A.Y.E.
dc.date.accessioned2020-08-05T18:00:08Z
dc.date.available2020-08-05T18:00:08Z
dc.date.issued2018
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/36562
dc.description.abstractFidchell, brandub, and buanfach are medieval Irish board games whose existence is largely known because of medieval Irish literature. J. Huizinga and Roger Caillois have done research concerning the function of various types of games, among them agôn-games. Eóin MacWhite describes fidchell, brandub, and buanfach as battle-games. This thesis attempts to substantiate this connection by looking at the relationship between the players of medieval Irish board games in the Ulster Cycle. It concludes that there appears to be a (small) connection between players who have reason to battle their opponents outside of the board game, but their main role is more amicable than hostile.
dc.description.sponsorshipUtrecht University
dc.format.extent807100
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleWar is (not) a board-game: The function of medieval Irish board games and their players
dc.type.contentBachelor Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsFidchell, brandub, medieval Irish board games
dc.subject.courseuuKeltische talen en cultuur


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