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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVaxman, A.
dc.contributor.authorKyprianou, C.
dc.date.accessioned2020-02-20T19:04:13Z
dc.date.available2020-02-20T19:04:13Z
dc.date.issued2020
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/34929
dc.description.abstractWe present a method for designing directional fields on discrete surfaces, that align to the movement of a dynamic mesh, which is animated by rigging and skinning. We exemplify how aligning the mesh to the direction of the movement serves to reduce discretization artifacts in the deformation. Our method designs a non-orthogonal and non-uniform field that respects creases and the movement patterns of the mesh, and uses it to create quad meshes.
dc.description.sponsorshipUtrecht University
dc.language.isoen
dc.titleDirectional field design on dynamic and rigged meshes
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsdirectional fields, vector fields, meshing, remeshing, quadrangulation, quad mesh, animation, skinning, rigging
dc.subject.courseuuGame and Media Technology


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