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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorHarvard University, dr. Joscha Bach
dc.contributor.advisorUtrecht University, prof. dr. Jan Broersen
dc.contributor.advisorUtrecht University, dr. Chris Janssen
dc.contributor.authorTromp, R.C.
dc.date.accessioned2019-09-26T17:00:25Z
dc.date.available2019-09-26T17:00:25Z
dc.date.issued2019
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/34258
dc.description.abstractIf we want to understand why intelligent organisms move, we need to account for motivation. Artificial Intelligence provides a suitable approach for investigating motivation. Likewise, motivation is crucial for reaching Artificial General Intelligence. However, motives are still lacking in AI-models today. To investigate the general requirements of such a computational theory of motivation, multiple motivation theories are examined and compared. This is used to evaluate a promising computational theory of motivation that is under development for the MicroPsi cognitive architecture. To further develop and test the hypotheses of motivation theory it is implemented in an agent in the virtual world Minecraft. This provides a basis for research on motivated agents in virtual worlds.
dc.description.sponsorshipUtrecht University
dc.format.extent1286918
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleTowards motivated agents: an implemented blueprint of a computational motivation theory in minecraft
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsmotivation, cognitive architecture, minecraft, agents, AGI, philosophy of mind
dc.subject.courseuuArtificial Intelligence


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