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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVreeswijk, G.A.W.
dc.contributor.authorDaalen, J.T. van
dc.date.accessioned2019-07-19T17:00:38Z
dc.date.available2019-07-19T17:00:38Z
dc.date.issued2019
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/32873
dc.description.abstractIn this thesis the methods used in previous multi-agent learning tournaments are compared. The goal of the comparison is to provide insight into why different methods are used and the impact of small, but important, design choices, like normalizing rewards between games to avoid misinterpretation of the results. Additional attention is payed to the fairness of the methods. After the analysis a sample tournament is played to ensure the practical problems are encountered as well. Some of the settings do not have an optimal value, in these cases the options are described and we explain the criteria we used to make a choice. The resulting methodology is used in a small tournament to show how it can be used. The tournament is run in a modular framework which is published along with this thesis. The framework contains a parameter tuner for the algorithms, something not seen in previous research. To gain insight into N-player games some of the algorithms used in this paper have been slightly modified, which led to a new version of Bully. The tournament is analyzed with a set of statistical analysis techniques and plots which are also published. The metrics give different winners, and to our surprise Markov earned the highest average reward.
dc.description.sponsorshipUtrecht University
dc.format.extent747957
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleMulti-agent learning tournaments
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsMulti-agent learning, MAL, Multi-agent learning tournaments, Multi-agent learning methodology, MAL framework
dc.subject.courseuuArtificial Intelligence


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