Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorLamerichs, Nicolle
dc.contributor.authorSprang, J.D. van
dc.date.accessioned2018-10-02T17:01:13Z
dc.date.available2018-10-02T17:01:13Z
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/32811
dc.description.sponsorshipUtrecht University
dc.format.extent1400972
dc.format.mimetypeapplication/pdf
dc.language.isonl
dc.titleTo be is not to be: De narratieve constructie van de niet-bestaande computergame Half-Life 2.3
dc.type.contentPre-master Project
dc.rights.accessrightsOpen Access
dc.subject.keywordsHalf-Life; fandom; niet-bestaande games; gamemythes; cultureel narratief; intertekstualiteit; geruchtvorming; anticipatie; TBA-games
dc.subject.courseuuNieuwe media en digitale cultuur


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record