Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorGlas, René
dc.contributor.authorHazen, Michel
dc.date.accessioned2021-12-21T00:00:17Z
dc.date.available2021-12-21T00:00:17Z
dc.date.issued2021
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/319
dc.description.abstractMarketing in the gaming industry over the years has become bigger and more complex at times. The Hunt the Truth campaign for the game Halo 5: Guardians is such an example. The aim of this research is to investigate such a marketing campaign, using Hunt the Truth as a case study, from a dual perspective. Not only can such a campaign be looked at from a paratextual promotional perspective, but also from a transmedia perspective, as the marketing campaign tells a new story within a larger franchise. To get a better understanding how this campaign functions as both a promotional and transmedia narrative object, and how this dual view influences the concept of worldness by Klastrup and Tosca, I performed a paratextual analysis. The paratextual analysis uses the five characteristics proposed by Genette to analyse the paratextual relation, and is supplemented by methodological steps using the definition of worldness. The analysis revealed the paratextual relation between the marketing campaign and the game, and subsequently allowed me to look at the concept of worldness from a promotional perspective. Unveiling the boundaries of a concept like worldness when it is only looked at from a transmedia perspective, an attempt was made to expand its definition by including gaming capital from Consalvo.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectUsing the method of paratextual analysis I investigated the Hunt the Truth marketing campaign of Halo 5: Guardians. I aimed to answer the research question 'How does the Hunt the Truth campaign function, from a paratextual perspective, as both a promotional and transmedia object, and how does this help to understand the worldness of the Halo franchise?'
dc.titleExploring a universe with two faces: A paratextual analysis on the marketing campaign Hunt the Truth of Halo 5: Guardians
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsVideogames, marketing, paratext, promotion, transmedia, transmedia world-building, worldness
dc.subject.courseuuNew Media and Digital Culture
dc.thesis.id1363


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record