dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Glas, René | |
dc.contributor.author | Hazen, Michel | |
dc.date.accessioned | 2021-12-21T00:00:17Z | |
dc.date.available | 2021-12-21T00:00:17Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/319 | |
dc.description.abstract | Marketing in the gaming industry over the years has become bigger and more complex at times.
The Hunt the Truth campaign for the game Halo 5: Guardians is such an example. The aim of this
research is to investigate such a marketing campaign, using Hunt the Truth as a case study, from a
dual perspective. Not only can such a campaign be looked at from a paratextual promotional
perspective, but also from a transmedia perspective, as the marketing campaign tells a new story
within a larger franchise. To get a better understanding how this campaign functions as both a
promotional and transmedia narrative object, and how this dual view influences the concept of
worldness by Klastrup and Tosca, I performed a paratextual analysis. The paratextual analysis uses
the five characteristics proposed by Genette to analyse the paratextual relation, and is
supplemented by methodological steps using the definition of worldness. The analysis revealed
the paratextual relation between the marketing campaign and the game, and subsequently
allowed me to look at the concept of worldness from a promotional perspective. Unveiling the
boundaries of a concept like worldness when it is only looked at from a transmedia perspective,
an attempt was made to expand its definition by including gaming capital from Consalvo. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Using the method of paratextual analysis I investigated the Hunt the Truth marketing campaign of Halo 5: Guardians. I aimed to answer the research question 'How does the Hunt the Truth campaign function, from a paratextual perspective, as both a promotional and transmedia object, and how does this help to understand the worldness of the Halo franchise?' | |
dc.title | Exploring a universe with two faces:
A paratextual analysis on the marketing campaign Hunt the Truth of Halo 5: Guardians | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Videogames, marketing, paratext, promotion, transmedia, transmedia world-building, worldness | |
dc.subject.courseuu | New Media and Digital Culture | |
dc.thesis.id | 1363 | |