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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorKreveld, M.J. van
dc.contributor.advisorUrhausen, J.E.
dc.contributor.authorDommelen, C.L. van
dc.date.accessioned2019-02-22T18:00:42Z
dc.date.available2019-02-22T18:00:42Z
dc.date.issued2019
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/31891
dc.description.abstractWe discuss a rotation-based variant of a geometric puzzle game presented in previous research. While the goal of the aforementioned puzzle game was to make a graph drawing planar by repeatedly swapping the endpoints of any selected edge with each other, the rotation variant presented here rotates an edge ninety degrees in either clockwise, or counter-clockwise direction. Fundamental properties are shown through proofs and a construction. Further analysis is done through random rotations on a large scale, as well as through a breadth-first approach. Unexpected behaviour, where certain patterns arise, was found by performing the operation sequentially in a non-random manner. Additionally, three other move variants are touched upon in less detail and used along with the rotation variant in a new geometric puzzle game. A user study was conducted to research preferred control schemes for two of the move variants.
dc.description.sponsorshipUtrecht University
dc.format.extent6713898
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleNinety Degree Edge Rotations in Graph Drawings
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordspuzzle games, geometry, planarity, computer science, graph theory, rotations
dc.subject.courseuuGame and Media Technology


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