dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Kreveld, M.J. van | |
dc.contributor.advisor | Urhausen, J.E. | |
dc.contributor.author | Dommelen, C.L. van | |
dc.date.accessioned | 2019-02-22T18:00:42Z | |
dc.date.available | 2019-02-22T18:00:42Z | |
dc.date.issued | 2019 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/31891 | |
dc.description.abstract | We discuss a rotation-based variant of a geometric puzzle game presented in previous research. While the goal of the aforementioned puzzle game was to make a graph drawing planar by repeatedly swapping the endpoints of any selected edge with each other, the rotation variant presented here rotates an edge ninety degrees in either clockwise, or counter-clockwise direction. Fundamental properties are shown through proofs and a construction. Further analysis is done through random rotations on a large scale, as well as through a breadth-first approach. Unexpected behaviour, where certain patterns arise, was found by performing the operation sequentially in a non-random manner. Additionally, three other move variants are touched upon in less detail and used along with the rotation variant in a new geometric puzzle game. A user study was conducted to research preferred control schemes for two of the move variants. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 6713898 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Ninety Degree Edge Rotations in Graph Drawings | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | puzzle games, geometry, planarity, computer science, graph theory, rotations | |
dc.subject.courseuu | Game and Media Technology | |