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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorvan der Stappen, A. F.
dc.contributor.advisorYumak, Z.
dc.contributor.authorFreda, C.
dc.date.accessioned2018-09-24T17:01:03Z
dc.date.available2018-09-24T17:01:03Z
dc.date.issued2018
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/31420
dc.description.abstractIn this thesis we present a comparison of different neural network based motion synthesis techniques applied to the animation of a sword-fighting character. We record a set of motions in our motion capture lab, documenting the gathering and processing of data. We compare two data-driven models, Encoder-Recurrent-Decoder and Phase-Functioned Neural Networks, by training them to our data set.
dc.description.sponsorshipUtrecht University
dc.format.extent2047400
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.titleNeural Network Based Motion Synthesis for Close Combat in Games
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuGame and Media Technology


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