dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Thierens, D. | |
dc.contributor.author | Oijen, V. van | |
dc.date.accessioned | 2018-08-03T17:01:44Z | |
dc.date.available | 2018-08-03T17:01:44Z | |
dc.date.issued | 2018 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/30147 | |
dc.description.abstract | This thesis discusses the game Mastermind and a number of strategies that can be imple-
mented to solve this NP-complete problem. First, four different types of algorithms that
can be used will be discussed and examples will be given for each one. These algorithms
will then be compared with each other. One of these algorithms, the GA presented by
Berghman et al. (2009), will be discussed in detail and tested for its scalability, along
with a few variations on said algorithm. This algorithm scales relatively well; one of its
variations scales even better and is therefore suited for solving Mastermind even for larger
problem parameters. In order to obtain a better understanding of the performance of the
algorithms tested here, in terms of the number of guesses needed to solve the problem, a
follow-up study is required. It is clear however, that in terms of computation time and
scalability this GA and its variations perform well compared to many others. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 435711 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Genetic Algorithms Playing Mastermind | |
dc.type.content | Bachelor Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Mastermind, search algorithms, genetic algorithms, computation time, scalability | |
dc.subject.courseuu | Kunstmatige Intelligentie | |