dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Woeginger, G.J. | |
dc.contributor.advisor | Hurkens, C.A.J. | |
dc.contributor.advisor | Hoogeveen, J.A. | |
dc.contributor.author | Bodlaender, M.H.L. | |
dc.date.accessioned | 2018-07-19T17:04:31Z | |
dc.date.available | 2018-07-19T17:04:31Z | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/29557 | |
dc.description.abstract | We investigate a turn based two player game on a graph where a player (Cinderella) and an adversary (the Stepmother) empty or fill buckets.
The Stepmother tries to reach an overflow by adding one liter of water to the graph every turn, after which Cinderella tries to prevent an overflow by emptying an independent set.
The bucket number is the minimal bucket size needed for Cinderella to prevent an overflow and with that win the game.
We looked at small graphs, holes, anti-holes and perfect graphs and determined the bucket numbers for all holes, perfect graphs, graphs with at most 6 vertices and some small anti-holes.
We also investigated a greedy strategy where every turn Cinderella tries to remove as much water from the graph as possible and determined the greedy bucket numbers of most graphs that we had the regular bucket numbers of.
We also prove that determining the bucket number in an offline version of the game in NP-complete. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 266534 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Cinderella and the Bucketgame | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Graph theory, combinatorial game, on-line algorithms, perfect graphs | |
dc.subject.courseuu | Applied Computing Science | |