Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorBikker, J.
dc.contributor.authorOeveren, R. van
dc.date.accessioned2015-10-15T17:00:32Z
dc.date.available2015-10-15T17:00:32Z
dc.date.issued2015
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/28156
dc.description.abstractThis is the master thesis project performed by Reinier van Oeveren under supervision of dr. M. Wand and dr. J. Bikker at Utrecht University. Global illumination algorithms are a widely studied subject in the ?eld of computer graphics. Their goal is to evaluate the direct and indirect illumination in a scene. The rendering equation describes how light transport works mathematically. Algorithms such as photon mapping are designed to solve the rendering equation. The ?rst part of the thesis consists of an in-depth survey into the details of global illumination, such as technical background and well- known algorithms. For the second part of this thesis we propose and implement a hybrid photon mapping method that turns nearest neighbor searches into screen space operations. In addition, we explore whether our adapted screen space approach to mipmapping, the pull-push ?lter, is a valid alternative to conventional nearest neighbor searches. We evaluate our method in terms of photon gathering and rendering using an elaborate series of experiments. We show that our method is capable of producing images with a quality that is at least equal to that of standard photon mapping.
dc.description.sponsorshipUtrecht University
dc.format.extent70171454
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleScreen Space Photon Mapping Revisited
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsPhoton mapping, pull-push, screen space, global illumination
dc.subject.courseuuGame and Media Technology


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record