dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Bikker, J. | |
dc.contributor.advisor | Vaxman, A. | |
dc.contributor.author | Schouls, C. | |
dc.date.accessioned | 2017-10-20T17:01:12Z | |
dc.date.available | 2017-10-20T17:01:12Z | |
dc.date.issued | 2017 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/27905 | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 19498135 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Fast Preprocessed Global Illumination for Massive Scenes with Live Updates | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Raytracing, global illumination, massive models, rendering, computer graphics | |
dc.subject.courseuu | Game and Media Technology | |