The Legend of Zelda and Leitmotif: Backtracking in an Open World
| dc.rights.license | CC-BY-NC-ND | |
| dc.contributor.advisor | Kamp, M. | |
| dc.contributor.author | Walch, B. | |
| dc.date.accessioned | 2017-09-05T17:03:38Z | |
| dc.date.available | 2017-09-05T17:03:38Z | |
| dc.date.issued | 2017 | |
| dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/27337 | |
| dc.description.sponsorship | Utrecht University | |
| dc.format.extent | 989336 | |
| dc.format.mimetype | application/pdf | |
| dc.language.iso | en | |
| dc.title | The Legend of Zelda and Leitmotif: Backtracking in an Open World | |
| dc.type.content | Master Thesis | |
| dc.rights.accessrights | Open Access | |
| dc.subject.keywords | Leitmotif, Ludic, Series, Unity, Video games, Zelda | |
| dc.subject.courseuu | Applied Musicology |
