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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorvan den Broek, E. L.
dc.contributor.authorKonečný, R.
dc.date.accessioned2016-09-07T17:00:48Z
dc.date.available2016-09-07T17:00:48Z
dc.date.issued2016
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/24197
dc.description.abstractA dynamic 7-dimensional skill-capturing game player model and accompanying novel real-time assessable metrics are introduced and validated by AI agents as well as human players. The model’s dimensions quantify player’s: 1) cognitive skills – distance estimate (DE), muscle memory (MM), reaction time (RT), space control (SC) and timing precision (TP); and 2) playing style – aggressiveness (AG) and decision making (DM). The games with AI agents indicate that methods proposed for metrics measurement are highly accurate – the anticipated outcome was achieved in 99.3 % of cases. Experiments with 16 human participants confirmed a significant correspondence between the methods’ implementation and human perception of the metrics for AG, DM and SC. Moreover, the dimensions were used to estimate the challenge factor of our in-house developed fighting game. The estimated result indicate that DM, AG, RT and SC have the greatest effect on game’s challenge; together constituting 70%. The final results of this study show that this model is very promising for applications requiring extensive behavioral and skill-capturing player characterization.
dc.description.sponsorshipUtrecht University
dc.format.extent19150644
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleModeling of fighting game players
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsFighting Games, Player Modeling, Skill Capture, Skill Measure
dc.subject.courseuuGame and Media Technology


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