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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorZuckerman, S.
dc.contributor.advisorKeij, B.M.
dc.contributor.authorKalle, X.M.
dc.date.accessioned2016-08-23T17:01:24Z
dc.date.available2016-08-23T17:01:24Z
dc.date.issued2016
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/23746
dc.description.abstractZuckerman (2015) came up with a new visual word recognition method: the word search puzzle. He conducted his experiment on paper. In this thesis, the effects of medium (paper or computer) and presence of the researcher (present or absent) are investigated in order to check whether further research can be performed digitally, as that would yield many advantages. It turns out that conducting the experiment digitally without a researcher present is not less good than on paper with a researcher present, as long as a couple of aspects are taken into consideration. A few improvements to the method and the digital version are suggested as well.
dc.description.sponsorshipUtrecht University
dc.format.extent1331488
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titlePuzzling Out the Best Method: On the Influence of Medium and Researcher Presence
dc.type.contentBachelor Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsvisual word recognition, medium, presence, age-of-acquisition, frequency, concreteness
dc.subject.courseuuTaalwetenschap


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