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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorJauregi, Kristi
dc.contributor.advisorFranssen, Paul
dc.contributor.authorChen, D.
dc.date.accessioned2015-07-23T17:00:37Z
dc.date.available2015-07-23T17:00:37Z
dc.date.issued2015
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/20486
dc.description.abstractThis small-scale study investigated the potential benefits of MMORPGs for second language learning. The investigation mainly focused on teenaged gamers from the age 13 to 18. Data were collected from online survey and recordings of in-game interaction. Findings showed that gamers overwhelmingly perceive MMORPGs as useful for second language learning and interaction. Analysis of L2 interaction in gameplay demonstrated intensive amount of target language output and input, as well as a variety of discourse functions and learning strategies.
dc.description.sponsorshipUtrecht University
dc.format.extent762865
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleGamer perception of language learning and L2 interaction in MMORPGs
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuEngelse taal en cultuur: educatie en communicatie


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