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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorDalpiaz, F.
dc.contributor.advisorVeltkamp, R.
dc.contributor.authorRoungas, V.
dc.date.accessioned2015-06-18T17:00:43Z
dc.date.available2015-06-18T17:00:43Z
dc.date.issued2015
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/20161
dc.description.abstractWe developed a web-based framework, which enables serious game designers to create the Game Design Document (GDD) of a game. By combining predefined menus along with non-predefined elements, this framework aims at facilitating designers to design the GDD faster, with more structure and with all the necessary element a GDD should have. The contributions of this framework with respect to regular GDDs is that it offers a more agile method for developing the document, due to its semi-structured environment, which offers more flexibility than a structured environment and more rigour than free text. Additionally, it’s a model-driven environment, which means that its development is based on a conceptual model of educational serious games. Finally, it offers innovative features, like hyperlinks to connect objects from the database with free text, a progress page where the designer can keep track of each aspect of the document and structured menus that connect objects from the database between them.
dc.description.sponsorshipUtrecht University
dc.format.extent4263993
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleA model-driven framework for educational game design
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsGame Design Document, Game Design Framework, Game Design
dc.subject.courseuuGame and Media Technology


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