Serious Games production: State-of-the-art, State-of-the-practice and potential Requirements Engineering benefits.
dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Dalpiaz, Fabiano | |
dc.contributor.advisor | Batenburg, Ronald | |
dc.contributor.author | Katsikarelis, T. | |
dc.date.accessioned | 2015-05-19T17:00:39Z | |
dc.date.available | 2015-05-19T17:00:39Z | |
dc.date.issued | 2015 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/20023 | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 8824703 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Serious Games production: State-of-the-art, State-of-the-practice and potential Requirements Engineering benefits. | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Business Informatics |