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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorEgges, dr. ir. J.
dc.contributor.advisorStappen, dr. ir. A.F. van der
dc.contributor.authorLinnenbank, Q.M.
dc.date.accessioned2015-02-17T18:01:28Z
dc.date.available2015-02-17T18:01:28Z
dc.date.issued2015
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/19397
dc.description.abstractThis thesis proposes a method for simulating the healing process of abrasion wounds, a subject which has received little attention until now. Systems that simulate wounds mostly only simulate the wound at one fixed point in its healing process. Each type of wound has its own unique look, which changes throughout the healing process. In computer graphics, textures are used to store all sorts of visual attributes, such as color- or normal information. We propose a framework for procedurally generating textures, aimed at wound healing simulation. The framework contains a flexible timeline that can automatically generate textures, each representing a phase in the healing process of a wound. We provide a set of techniques which can be used for the texture creation. We present a prototype simulation system based on this framework that can automatically simulate the healing process of an abrasion wound.
dc.description.sponsorshipUtrecht University
dc.format.extent2654373
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleReal-time simulation of abrasion wound healing
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuGame and Media Technology


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